Populates a <NodeBuffer> object with the <Texture> nodes to which the <Material> node is connected.
int32 GetTextures( NodeBuffer p_apTextures )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_apTextures | A pointer to a <NodeBuffer> object. |
None published. Please look for an example in the Scenome Scripting Language code base.