Populates a <NodeBuffer> object with the <VariableNode> objects to which the <Material> node is connected.
int32 GetUniforms( NodeBuffer p_apUniforms )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_apUniforms | A pointer to a <NodeBuffer> object. |
None published. Please look for an example in the Scenome Scripting Language code base.