Populates a <NodeBuffer> with all the <Material> nodes stored by the <MaterialPaletteNode>, including <Material> nodes implemented by <NodeLink> nodes.
int32 GetMaterials( NodeBuffer p_aoMaterials )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_aoMaterials | A pointer to a <NodeBuffer> object. |
None published. Please look for an example in the Scenome Scripting Language code base.