Initializes a model-view transformation, a translation of the camera position to the origin, followed by orienting rotations, or M = R * (-T).
int32 ModelView( Vec a_vPosition, Vec a_vOrientation )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<Vec> | a_vPosition | The camera position. |
<Vec> | a_vOrientation | The camera orientation, in ZYX Euler angles. |
None published. Please look for an example in the Scenome Scripting Language code base.