Populates two <Vec> objects with the minimum and maximum extent of a face in a <Mesh>.
int32 GetFaceExtent( int32 p_nFaceIndex, Vec a_vMin, Vec a_vMax )
|The index of the face to calculate extents for.
|A pointer to a <Vec> object in which will be stored the minimum extent of the face in 3D coordinates.
|A pointer to a <Vec> object in which will be stored the maximum extent of the face in 3D coordinates.
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None published. Please look for an example in the Scenome Scripting Language code base.