GetResources Data Member Function

Populates a <NodeBuffer> object with all the Textures, <VariableNode> objects, and <Program> nodes to which any <Material> node in the <Mesh> object's <MaterialPaletteNode> is connected.

Prototype

int32 GetResources( NodeBuffer p_apResources )

Parameters

Parameter Type Parameter Name Documentation
<NodeBuffer>p_apResourcesA pointer to a <NodeBuffer> object.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.