Populates a <NodeBuffer> object with all the Textures, <VariableNode> objects, and <Program> nodes to which any <Material> node in the <Mesh> object's <MaterialPaletteNode> is connected.
int32 GetResources( NodeBuffer p_apResources )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_apResources | A pointer to a <NodeBuffer> object. |
None published. Please look for an example in the Scenome Scripting Language code base.