Populates a <NodeBuffer> object with the <VariableNode> objects to which the any <Material> node in the <Mesh> object's <MaterialPaletteNode> is connected.
int32 GetUniforms( NodeBuffer p_apUniforms )
| Parameter Type | Parameter Name | Documentation | 
|---|---|---|
| <NodeBuffer> | p_apUniforms | A pointer to a <NodeBuffer> object. | 
None published. Please look for an example in the Simdify Scripting Language code base.