GetUniforms Data Member Function

Populates a <NodeBuffer> object with the <VariableNode> objects to which the any <Material> node in the <Mesh> object's <MaterialPaletteNode> is connected.

Prototype

int32 GetUniforms( NodeBuffer p_apUniforms )

Parameters

Parameter Type Parameter Name Documentation
<NodeBuffer>p_apUniformsA pointer to a <NodeBuffer> object.

Examples

Copy Text To Clipboard

None published. Please look for an example in the Scenome Scripting Language code base.