Provides script language access to C++ objects of this type.
Class Hierarchy | Type » MinMaxValueStore |
Function members are as follows:
Return Type | Function Name | Documentation |
---|---|---|
int32 | AddValues | Adds a pair of values to this object. |
int32 | Clear | Resets all the values in this object to zero, but does not change the number of values. |
double | GetMaxValue | Returns the maximum value at the specified index. |
double | GetMinValue | Returns the maximum value at the specified index. |
int32 | GetValues | Populates a <Float64Array> with the values from this object. |
int32 | ResetCount | Resets the count of this object to zero. |
double | SetMaxValue | Sets the maximum value at the specified index. |
double | SetMinValue | Sets the maximum value at the specified index. |
int32 | SetValues | Sets this object's minimum and maximum values to the values in the source <Float64Array> |
int32 | SetValuesFloat32 | Sets the min/max value from the <Float32Array> submitted to this function. Min/max values are stored internally as <<float64>>l;, but floating point image formats provide <float32> data. This function provides automated conversion of 32 bit so that you don't have to perform manual conversions in Scenome Scripting Language. |
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
<MinMaxValueStore> | Value | Gets or sets the value of this object, which allows you to assign using A.Value = B.Value. |