<MinMaxValueStore> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » MinMaxValueStore

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32AddValuesAdds a pair of values to this object.
int32ClearResets all the values in this object to zero, but does not change the number of values.
doubleGetMaxValueReturns the maximum value at the specified index.
doubleGetMinValueReturns the maximum value at the specified index.
int32GetValuesPopulates a <Float64Array> with the values from this object.
int32ResetCountResets the count of this object to zero.
doubleSetMaxValueSets the maximum value at the specified index.
doubleSetMinValueSets the maximum value at the specified index.
int32SetValuesSets this object's minimum and maximum values to the values in the source <Float64Array>
int32SetValuesFloat32Sets the min/max value from the <Float32Array> submitted to this function. Min/max values are stored internally as <<float64>>l;, but floating point image formats provide <float32> data. This function provides automated conversion of 32 bit so that you don't have to perform manual conversions in Scenome Scripting Language.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<MinMaxValueStore>ValueGets or sets the value of this object, which allows you to assign using A.Value = B.Value.