Tests if a specific type of <Node> is selected. Does not test if the specified type is the only type of <Node> that is selected, rather it tests if there are any <Node> objects of the specified type in the selection buffer. This means that any command acting on the selection buffer based on the result of this function should still perform type filtering on each selected object.
int32 IsNodeTypeSelected( TypeInformation p_oNodeType )
Parameter Type | Parameter Name | Documentation |
---|---|---|
TypeInformation | p_oNodeType | A pointer to a <TypeInformation> object representing the type of <Node> to test for. |
None published. Please look for an example in the Scenome Scripting Language code base.