Clears the <NodeSelector> object's underlying data members, which includes the <NodeList> object that stores references to <Node> objects, the <Int32Array> object that stores array sizes, the <Int32Array> object that stores array indices, and the <StrList> object that stores code object names. The count of these objects becomes zero, and the memory used by these objects is released.
int32 Clear()
None published. Please look for an example in the Scenome Scripting Language code base.