Populates this object's TypeArray, <TypeInfoArray>, and <Int32Array> objects with pointers that establish samples, rules, and match criteria.
int32 AddObjects3( NodePtrArray p_apNodes, TypeInfoArray p_aoTypes, Int32Array p_aiExactMatch )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodePtrArray> | p_apNodes | A pointer to a <NodeBuffer> containing the sequence of <Node> objects to test. |
<TypeInfoArray> | p_aoTypes | A pointer to a <TypeInfoArray> that represents the type rules for the comparison. |
<Int32Array> | p_aiExactMatch | A pointer to an <Int32Array> where 0 means subclasses are allowed to constitute a match, and where 1 means the type must match exactly. |
None published. Please look for an example in the Scenome Scripting Language code base.