GetProgramSubroutineUniformName Data Member Function

Sets the value of the specified <Str> object to the value of the subroutine uniform at the specified index.

Prototype

int32 GetProgramSubroutineUniformName( uint64 p_iHandle, int32 p_eStage, int32 p_nIndex, Str p_oName )

Parameters

Parameter Type Parameter Name Documentation
uint64p_iHandleThe <Program> handle, which can be queried by calling the <Program> object's GetHandle() data interface.
int32p_eStageA value from the ShaderStage enumeration for the shader stage to query. Please see TYPE_SERVICE_ENUMERATION_UTIL.SSL in the application scripts folder for more information.
int32p_nIndexThe index of the subroutine uniform to query.
<Str>p_oNameA pointer to a <Str> object that stores the name of the subroutine uniform at the specified index.

Examples

Copy Text To Clipboard

None published. Please look for an example in the Scenome Scripting Language code base.