Reads an image from the GPU.
int32 ReadTextureBuffer( Image p_oImage, Texture p_oTexture, int32 p_nLevel )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<Image> | p_oImage | A pointer to the destination <Image>. |
<Texture> | p_oTexture | A pointer to the <Texture> that has been bound to the GPU. |
int32 | p_nLevel | The MIP map level to read. |
None published. Please look for an example in the Scenome Scripting Language code base.