SelectRenderTarget Data Member Function

Selects the specified frame buffer as the new render target for the rendering device. If a valid frame buffer is selected, its color buffer and depth buffer will contain the results of the rendering pass after rendering is complete.

Prototype

int32 SelectRenderTarget( uint64 FrameBufferHandle )

Parameters

Parameter Type Parameter Name Documentation
uint64FrameBufferHandleThe frame buffer handle to select as the render target, or 0 to select the default render target.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.