SelectTexture Data Member Function

Selects a texture into texture unit 0 of the rendering device's texture stack. Use the SelectTextureUnit function if you wish to use a texture unit other than 0.

Prototype

int32 SelectTexture( Texture p_oNewTexture )

Parameters

Parameter Type Parameter Name Documentation
<Texture>p_oNewTextureThe <Texture> to select.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.