Selects a texture into texture unit 0 of the rendering device's texture stack. Use the SelectTextureUnit function if you wish to use a texture unit other than 0.
int32 SelectTexture( Texture p_oNewTexture )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<Texture> | p_oNewTexture | The <Texture> to select. |
None published. Please look for an example in the Scenome Scripting Language code base.