Selects a color buffer attached to the specified frame buffer into the specified texture unit. At present, the first color buffer is used.
int32 SelectTextureFrameBuffer( int32 p_oFrameBufferHandle, int32 p_nTextureUnit, int32 p_nIndex )
Parameter Type | Parameter Name | Documentation |
---|---|---|
int32 | p_oFrameBufferHandle | The frame buffer to be selected. |
int32 | p_nTextureUnit | The zero-based texture unit to select the new texture into. |
int32 | p_nIndex | Reserved. This value must be 0 at present. |
None published. Please look for an example in the Scenome Scripting Language code base.