SetProgramConstantFloat32Matrix Data Member Function

Sets a matrix as a shader constant.

Prototype

int32 SetProgramConstantFloat32Matrix( int32 p_nHandle, int32 p_nIndex, Float32Matrix data )

Parameters

Parameter Type Parameter Name Documentation
int32p_nHandleThe handle to the shader program. This can be acquired by calling the <Program> object's GetHandle() data interface.
int32p_nIndexThe index of the shader constant to set.
<Float32Matrix>dataA pointer to the source.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.