Sets a matrix as a shader constant.
int32 SetProgramConstantFloat32Matrix( int32 p_nHandle, int32 p_nIndex, Float32Matrix data )
Parameter Type | Parameter Name | Documentation |
---|---|---|
int32 | p_nHandle | The handle to the shader program. This can be acquired by calling the <Program> object's GetHandle() data interface. |
int32 | p_nIndex | The index of the shader constant to set. |
<Float32Matrix> | data | A pointer to the source. |
None published. Please look for an example in the Scenome Scripting Language code base.