Stores four floating point values inside a program constant with at least four components.
int32 SetProgramConstantFloat32x4( int32 p_nHandle, int32 p_iIndex, double Value1, double Value2, double Value3, double Value4 )
Parameter Type | Parameter Name | Documentation |
---|---|---|
int32 | p_nHandle | The handle to the shader program. This can be acquired by calling the <Program> object's GetHandle() data interface.. |
int32 | p_iIndex | The index of the constant whose value is to be set. This value is typically retrieved using the GetProgramConstantIndex function. |
double | Value1 | A value to store in the first component of the constant. |
double | Value2 | A value to store in the second component of the constant. |
double | Value3 | A value to store in the third component of the constant. |
double | Value4 | A value to store in the fourth component of the constant. |
None published. Please look for an example in the Scenome Scripting Language code base.