SetProgramConstantUint32x3 Data Member Function

Sets the value of a three-component shader constant.

Prototype

int32 SetProgramConstantUint32x3( int32 p_nHandle, int32 p_nIndex, uint32 x, uint32 y, uint32 z )

Parameters

Parameter Type Parameter Name Documentation
int32p_nHandleThe handle to the shader program. This can be acquired by calling the <Program> object's GetHandle() data interface.
int32p_nIndexThe index of the shader constant to set.
uint32xThe X component value.
uint32yThe Y component value.
uint32zThe Z component value.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.