Provides script language access to C++ objects of this type.
Class Hierarchy | Type » RenderInfo |
Function members are as follows:
Return Type | Function Name | Documentation |
---|---|---|
<RenderInfo> | RenderInfo | The constructor. |
int32 | ClearRenderModeFlag | This option is undocumented at present. |
int32 | ClearTraversalFlag | This option is undocumented at present. |
int32 | EnforceMaterialFlags | Contains a set of Material_Flags options that <Material> includes when activating a <Material>. Included flags have priority over removed flags. |
<Node> | FindByName | Finds a <Node>, by its name, in the <RenderInfo> object's <NodeList> object that stores pointers to <Node> bound to the <RenderInfo>. |
<RenderFrameInfo> | GetRenderFrameInfo | This option is undocumented at present. |
int32 | RestrictMaterialFlags | This member contains a set of Material_Flags options <Material> removes when activating a <Material>. Included flags have priority over removed flags. |
int32 | SetLODViewpoint | The LOD system uses this position for calculating objects distances to determine the appropriate level-of-detail. This provides consistent detail levels for multi-pass rendering algorithms. |
int32 | SetProgramOptions | This option is undocumented at present. |
int32 | SetRenderModeFlag | This option is undocumented at present. |
int32 | SetTraversalFlag | This option is undocumented at present. |
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
<NodeList> | BoundObjects | Returns a pointer to the <NodeList>> member of the <RenderInfo> object. |
<Material> | CurrentMaterial | Gets or sets the current <Material> object activated in the rendering device. |
<Program> | CurrentProgram | Gets or sets the current <Program> object activated in the rendering device. |
<Render3D> | Render | Gets or sets the render device contained in the <RenderInfo> object. The rendering device can perform actual rendering tasks, while the <RenderInfo> contains additional state. |