Sets the active interface file to the specified interface definition file. This is a file with a .XML extension such as v0_shader.xml or v1_shader.xml.
int32 SetActiveInterfaceFile( string p_sPath, int32 p_oModel )
Parameter Type | Parameter Name | Documentation |
---|---|---|
string | p_sPath | The absolute path to the interface definition file. For example: C:\\MyFolder\\MyInterface.xml. |
int32 | p_oModel | A pointer to the current model. Usually you pass in Model to this parameter. For example: Application.SetActiveInterfaceFile( path, Model );. |
None published. Please look for an example in the Scenome Scripting Language code base.