Provides script language access to C++ objects of this type.
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
int32 | Enabled | Gets or sets the enabled state of the <ScriptNode>. When it is not enabled, the attached script function(s) will not be called. |
string | ModelChangedFunction | Gets or sets the name of the script function to be called when the <<ScriptNode>> ModelChanged function is called. |
string | OnNotifyFunction | Gets or sets the name of the script function to be called when the <<ScriptNode>> OnNotify function is called. |
string | ScriptFile | Gets or sets the path to the script file to be loaded by the <<ScriptNode>>. |
string | ScriptFunction | Gets or sets the name of the script function to be called when the <<ScriptNode>> is rendered. |