<ScriptNode> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » Group » ScriptNode

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
int32EnabledGets or sets the enabled state of the <ScriptNode>. When it is not enabled, the attached script function(s) will not be called.
stringModelChangedFunctionGets or sets the name of the script function to be called when the <<ScriptNode>> ModelChanged function is called.
stringOnNotifyFunctionGets or sets the name of the script function to be called when the <<ScriptNode>> OnNotify function is called.
stringScriptFileGets or sets the path to the script file to be loaded by the <<ScriptNode>>.
stringScriptFunctionGets or sets the name of the script function to be called when the <<ScriptNode>> is rendered.