Populates a <NodeBuffer> with pointers to all variables declared as part of the <ShaderBufferNode> this <Node> binds.
int32 GetDeclarations( NodeBuffer p_apNodes, int32 p_bVariableIndexed )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_apNodes | A pointer to the <NodeBuffer> that stores the declarations. |
int32 | p_bVariableIndexed | If true, this method considers variably indexed declarations. |
None published. Please look for an example in the Scenome Scripting Language code base.