<TextureChannelNode> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » Group » TextureChannelNode

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<Node>TextureReturns a pointer to the <Texture> node to which this <Node> is connected, or nullptr if no connection exists.
<Node>TextureLinkReturns a pointer to the <Texture> node to which this <Node> is connected, or nullptr if no connection exists. If the connected <Node> is a <NodeLink>, this returns the <Node> at which the <NodeLink> points.
int32BitsPerElementGets or sets the bits-per-element for the TextureChannelNode. This value refers to the BitsPerElement enumeration. Please see TYPE_SERVICE_ENUMERATION_UTIL.SSL in the application scripts folder for more information.
int32ExtractChannelGets or sets the texture channel to extract. This must be valid relative to the current texture and the number of bits per channel. For example, you can extract channels 0, 1, 2, or 3, from a <Texture> with an <Image> object set to pixel format 8888RGBA with 8 bits per channel.