<TextureReadbackParams> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » TextureReadbackParams

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
int32ComputeMinMaxGets or sets the compute min max flag. If true, min/max values for the <Texture> will be computed after readback.
int32DepthThe depth of the <Texture> to read. This refers to 3D textures only.
int32LevelThe MIP Map level to read. For now this is limited to level 0, which is the whole <Texture>.
int32OffsetXThe x coordinate at which to start readback.
int32OffsetYThe y coordinate at which to start readback.
int32OffsetZThe z coordinate at which to start readback. This is only applicable to layered <Texture> objects such as 1D array, 2D array, or cubemap array.
int32WidthXThe width along X of the sub-region to read.
int32WidthYThe width along Y of the sub-region to read.