ClearAllChannels Data Member Function

A single <TextureSliceNode> selects channels from up to 16 <Texture> objects in order to create a new <Texture> that is composed of the channels of the input <Texture> objects. Clears the TextureChannelNode's <Texture> object data sources.

Prototype

int32 ClearAllChannels()

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.