A <TextureSliceNode> may store up to 16 channel selector values, and this function returns the channel selector value at the specified index, or -1 if the index is invalid.
int32 GetTextureChannelSelector( int32 p_nIndex )
Parameter Type | Parameter Name | Documentation |
---|---|---|
int32 | p_nIndex | The index of the channel selector you wish to retrieve. |
None published. Please look for an example in the Scenome Scripting Language code base.