<Uint32VectorNode> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » VariableNode » Uint32VectorNode

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32ClampValueSets the value stored by this <Node> if and only if the value is within the range values specified by this <Node>.
uint32GetComponentReturns the vector component value at the specified index.
int32GetCountReturns the number of components in the underlying <Uint32Vector> object, which is 4.
int32SetComponentSets the vector component value at the specified index.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<Uint32VectorRange>RangeReturns a pointer to this <Node> object's range management object.
<Uint32Vector>ValueGets the underlying <uint32> vector object ( <Uint32Vector> ) so that you can get or set its components.
int32DimensionGets or sets the vector dimension of the <Uint32VectorNode. Value must be 2, 3, or 4.