Provides script language access to C++ objects of this type.
Function members are as follows:
Return Type | Function Name | Documentation |
---|---|---|
int32 | GetUniforms | Populates a <NodeBuffer> object with all child <VariableNode> objects. |
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
<Node> | MaterialDataSource | Gets or sets a pointer to the <Material> node for which this <Node> stores associated uniforms. |
<Node> | MaterialDataSourceLink | Gets or sets a pointer to the <Material> node for which this <Node> stores associated uniforms. |
<Node> | PaletteDataSource | Sets or gets the <UniformPaletteNode> base palette object. This value is only set for <UniformPaletteNode> objects that are not being used as base palette. |
<Node> | PaletteDataSourceLink | Sets or gets the <UniformPaletteNode> base palette object. This value is only set for <UniformPaletteNode> objects that are not being used as base palette. |
<Node> | ProgramDataSource | Gets or sets a pointer to the <Program> node for which this <Node> stores associated uniforms. |
<Node> | ProgramDataSourceLink | Gets or sets a pointer to the <Program> node for which this <Node> stores associated uniforms. |
int32 | IsBasePalette | Returns true if this <Node> is a base palette. |