News
Scenome 21.20 — 5/23/2021
Release details are described below.
Table 1.1. Description of Changes.
Change Log |
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Began removing obsolete <Render3D> data interfaces. Previously we used type-specific data interfaces like ReadShaderBufferFloat32Matrix or ReadShaderBufferFloat32Array. We are able to remove these type-specific data interfaces because <MemoryPointer> and typed sub-classes such as <Float32Pointer> are now available. This removal was delayed for six months to allow a long runway for code refactoring. |
Added missing data interface members to <Int8Iterator>, <Int32Iterator>, and <Float64Iterator> data interfaces. |
In the <Time> data interface, changed GetDoubleTickCount to GetFloat64TickCount. |
Added a command for creating new applications to the Shell app. This will be used in upcoming documentation. |
Cleaned up icon presentation in the Shader app. The New popup menu no longer has an icon, but the commands on the popup menu do have icons. |
Added functions for setting shader uniforms to TYPE_RENDER3D_UTIL.SSL. |
Another significant upgrade to Scenome Scripting Language help. |