News
Scenome 22.15 — 4/17/2022
Release details are described below.
- Scenome Applications. A major upgrade to the <VariableNode> system. Changes to GLSL result in immediate visual feedback when you return to the document. For example, if you comment code out, or change the type or structure of a declaration, you'll receive instant warnings in the document.
- Scenome Applications. Numerous improvements to tooltips.
- Shader Application. Added a command to the <ProgramExecute> node command menu to toggle the node visible/invisible. Setting a <ProgramExecute> invisible disables compute dispatch operations.
- Shader Application. Added an OpenGL® type code to <ExpressionInfo>. This refers to values from GLEXT.H such as #define GL_FLOAT16_NV 0x8FF8. This can be used to map <VariableNode> and <DataCapture> objects onto OpenGL® types.