News
Scenome 22.21 — 5/29/2022
Release details are described below.
- Shader Application. Updated the Magnifier draw mode pixel preview to use a dockable editor. This makes the editor much easier to use. If the editor is not visible when the Magnifier draw mode is activated, the editor will be shown in the same dock panel as the output window (or the first available dock panel if the output window is not present in the interface). A warning message is displayed if no dock panels are present in the interface (which is very unlikely).
- Scenome Platform. Completed the rest of the removal of the <NodeSelector> class from the Scenome Scripting Language code base. The only remaining items are provided for compatibility purposes only.
- Scenome GLSL API. <SamplerNode> now requires <VariableNode::BindingContext> to be set to BindingContextGlobal, or you'll see a <NodeValidationModule> error.