Scenome 22.37 — 9/18/2022
Release details are described below.
- Scenome Applications. Added to <ProgramExecute> a new data member RenderDownloadFrequency. At present this flag is available for export purposes only and does not affect rendering in the document. This flag allows you to specify how often a <ProgramExecute> node dispatches a compute operation. In export use cases, it may be nice to only update a compute shader once when the application loads (for example to zero memory, or to prepare memory), while other compute shaders would be executed once per frame.
- Exporters. Updated the exporters to use a new macro, LogMessage( ... ) to allow a single calling interface to generate debug output. This macro on both Linux® and Windows® platforms. Previously, printf( ... ) was used on Linux® and DebugOutputMessageA( ... ) was used on Windows®.