GetModelViewMatrix Data Member Function

Retrieves the current shadow map camera matrix. This matrix defines the transform from world coordinate into the <Light> object's point of view. The <Light> faces towards the negative Z-axis, with the X-axis to the right, and the Y-axis up.

Prototype

int32 GetModelViewMatrix( Matrix p_oModelView )

Parameters

Parameter Type Parameter Name Documentation
<Matrix>p_oModelViewThe method stores the current model-view matrix into this parameter.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.