Retrieves the current shadow map camera matrix. This matrix defines the transform from world coordinate into the <Light> object's point of view. The <Light> faces towards the negative Z-axis, with the X-axis to the right, and the Y-axis up.
int32 GetModelViewMatrix( Matrix p_oModelView )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<Matrix> | p_oModelView | The method stores the current model-view matrix into this parameter. |
None published. Please look for an example in the Scenome Scripting Language code base.