Activates the shader buffer on the specified rendering device. This should be done before binding the shader buffer.
int32 Select( RenderInfo p_oRender )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<RenderInfo> | p_oRender | A pointer to a rendering device on which you wish to activate the shader buffer. |
None published. Please look for an example in the Scenome Scripting Language code base.