Select Data Member Function

Activates the shader buffer on the specified rendering device. This should be done before binding the shader buffer.

Prototype

int32 Select( RenderInfo p_oRender )

Parameters

Parameter Type Parameter Name Documentation
<RenderInfo>p_oRenderA pointer to a rendering device on which you wish to activate the shader buffer.

Examples

Copy Text To Clipboard

None published. Please look for an example in the Scenome Scripting Language code base.