Transfers ownership of an <Image> object to this <Texture>. Note that you must be careful to use this to only add base texture images ( <Image> object 0 in the <Texture> object's ImageList object ) or a complete set of correctly-sized MIP maps.
int32 Owns( Image p_oImage )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<Image> | p_oImage | A pointer to the <Image> this <Texture> should own. |
None published. Please look for an example in the Scenome Scripting Language code base.