Owns Data Member Function

Transfers ownership of an <Image> object to this <Texture>. Note that you must be careful to use this to only add base texture images ( <Image> object 0 in the <Texture> object's ImageList object ) or a complete set of correctly-sized MIP maps.

Prototype

int32 Owns( Image p_oImage )

Parameters

Parameter Type Parameter Name Documentation
<Image>p_oImageA pointer to the <Image> this <Texture> should own.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.