Reads a <Texture> back from the GPU.
int32 ReadTextureImage( Render3D p_oDst, Image p_oSrc )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<Render3D> | p_oDst | A pointer to the destination <Image> object. This must match the size and pixel format of the source <Texture>. |
<Image> | p_oSrc | A pointer to the source <Texture> object that has been bound to the GPU. |
None published. Please look for an example in the Scenome Scripting Language code base.